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Godzilla Raids Again poster
BrowseAI · unconfirmed

Godzilla Raids Again(1955)

1955 · Motoyoshi Oda · 82 min

Two fishing scout pilots make a horrifying discovery when they encounter a second Godzilla alongside a new monster named Anguirus. Without the weapon that killed the original, authorities attempt to lure Godzilla away from the mainland. But Anguirus soon arrives and the two monsters make their way towards Osaka as Japan braces for tragedy.

Science Fiction · Horror · Action

6.0342 votes

TMDB score

2/5

Intensity

0/5

Gore

1/5

Stays with you

How Godzilla Raids Again scares

Godzilla Raids Again is less a horror film than a disaster spectacle, built around city-smashing monster battles rather than any real sense of dread. The pace is steady and old-fashioned, with military briefings and human drama filling the gaps between the monster action. There's some tension around destruction and people being in the path of danger, but it plays more like an adventure than something meant to unsettle you. It's a good pick if you want giant monster mayhem without any real scares or heavy feelings afterward.

On The Horror Database's 0–5 scare profile, Godzilla Raids Again rates psychological 2/5, visceral 3/5, gore 0/5, lingering effect 1/5, and overall intensity 2/5.

  • Psychological: 2 of 5
  • Visceral: 3 of 5
  • Gore: 0 of 5
  • Lingering: 1 of 5
  • Intensity: 2 of 5

Slow burn vs Jump scares: 30 of 100 — leans Slow burn

Supernatural vs Real-world: 30 of 100 — leans Supernatural

Fun-scary vs Disturbing: 15 of 100 — leans Fun-scary

Intensity over runtime

Shape only — no events
Reveal pacing shapeHidden by default — shows where the tension peaks and lets up.

A steady, moderate hum of tension with a couple of big destructive bursts, easing off before a calmer, somber close.

Intensity across the runtime, 0 to 100: 1, 1, 2, 2, 3, 3, 2, 2, 3, 4, 4, 3.

How scary is Godzilla Raids Again?

On The Horror Database's 0–5 intensity scale, Godzilla Raids Again rates 2/5 — moderately scary, building its fear through slow-burn dread rather than shocks. It works on both fronts, unsettling the mind while going for the body. Expect it to be restrained with gore and fun-first. The dread fades once the credits roll.

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