

Stranded(2013)
2013 · Roger Christian · 84 min
The Lunar Base Ark explores ore and unexpectedly is hit by a meteor shower and has severe damages. Colonel Gerard Brauchman sends the crewwoman Ava Cameron to repair a wing that is full of CO2. Dr. Lance Krauss warns that the gas may cause paranoia and hallucinations. Ava brings a sample of the meteor for analysis and Dr. Krauss finds that there are spores attached to the meteor. Ava accidentally cuts her finger in a sample but she hides the cut from the doctor. Soon Ava gets pregnant and delivers an alien offspring. However, neither Col. Brauchman nor Dr. Kraus believes in her words and they believe that Ava is delusional. The offspring bites the crewman Bruce Johns and the crew discovers that Bruce has been cloned by the alien. Soon they find how dangerous the clone is.
Horror · Science Fiction
3.7165 votes
TMDB score
3/5
Intensity
3/5
Gore
1/5
Stays with you
How scary is Stranded?
It opens slow, with the crew dealing with a damaged base and a mysterious gas leak, before shifting into a body horror creature story once the alien threat reveals itself. The back half turns into a tighter, chase-and-hide kind of horror, with the danger becoming more physical and immediate as it goes. It leans on claustrophobic isolation and gross-out biology more than lingering dread, so it plays more like a schlocky sci-fi thriller than something that will haunt you. Good for fans of low-budget creature features who don't mind rough effects and pulpy plotting.
On The Horror Database's 0–5 scare profile, Stranded rates psychological 2/5, visceral 4/5, gore 3/5, lingering effect 1/5, and overall intensity 3/5.
- Psychological: 2 of 5
- Visceral: 4 of 5
- Gore: 3 of 5
- Lingering: 1 of 5
- Intensity: 3 of 5
Slow burn vs Jump scares: 55 of 100 — balanced
Supernatural vs Real-world: 25 of 100 — leans Supernatural
Fun-scary vs Disturbing: 30 of 100 — leans Fun-scary
Intensity over runtime
Shape only — no eventsReveal pacing shapeHide pacing shapeHidden by default — shows where the tension peaks and lets up.
A slow, uneasy setup that gradually tightens into a tense, escalating back half before a rough final push.
Intensity across the runtime, 0 to 100: 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 4.
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