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BrowseAI · unconfirmed

Dead Mine(2012)

2012 · Steven Sheil · 91 min

The legend of Yamashita's Gold lures a treasure hunter and his group deep into the Indonesian jungle. Once they are trapped in an abandoned World War II Japanese bunker, they face the terrifying reality that the only way out is to go further in.

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Action · Horror

4.9127 votes

TMDB score

3/5

Intensity

3/5

Gore

1/5

Stays with you

How scary is Dead Mine?

Watching this feels like a rough, adrenaline-driven video game more than a slow scare-fest — you're mostly tense about survival and being chased, not creeped out in a deep way. The pace moves fast once the group gets trapped underground, mixing gunfights and monster attacks with dark, claustrophobic tunnels. Threats come from mutated soldiers and traps rather than anything spiritual, and the blood shows up in bursts rather than constant dread. It's more of a fun, pulpy action-horror romp than something that stays with you after the credits.

On The Horror Database's 0–5 scare profile, Dead Mine rates psychological 2/5, visceral 4/5, gore 3/5, lingering effect 1/5, and overall intensity 3/5.

  • Psychological: 2 of 5
  • Visceral: 4 of 5
  • Gore: 3 of 5
  • Lingering: 1 of 5
  • Intensity: 3 of 5

Slow burn vs Jump scares: 65 of 100 — leans Jump scares

Supernatural vs Real-world: 30 of 100 — leans Supernatural

Fun-scary vs Disturbing: 30 of 100 — leans Fun-scary

Intensity over runtime

Shape only — no events
Reveal pacing shapeHidden by default — shows where the tension peaks and lets up.

A slow trek into danger gives way to a steadily rising, increasingly frantic back half that keeps ratcheting up with little rest.

Intensity across the runtime, 0 to 100: 1, 1, 2, 2, 3, 3, 4, 4, 3, 4, 5, 4.

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