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See No Evil 2 poster
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See No Evil 2(2014)

2014 · Jen Soska & Sylvia Soska · 90 min

A group of friends pays a late-night visit to the city morgue to surprise Amy on her birthday. But the surprise is on them when the one-eyed corpse of brutal psychopath Jacob Goodnight unexpectedly rises from a cold sub-basement slab, turning their wild party into a terrifying slay-fest.

Horror

5.3345 votes

TMDB score

3/5

Intensity

4/5

Gore

1/5

Stays with you

How See No Evil 2 scares

It starts slow with a small group settling into a creepy morgue for a birthday party, then quickly flips into a nonstop chase once the killer wakes up. From there it's mostly hallways, dead ends, and a huge unstoppable guy hunting people down one by one. The scares lean on sudden attacks and gory kills rather than slow dread, so it feels more like a fast, bloody ride than something that gets under your skin. Good for fans of big body-count slashers who want quick shocks and messy kills over lingering unease.

On The Horror Database's 0–5 scare profile, See No Evil 2 rates psychological 1/5, visceral 4/5, gore 4/5, lingering effect 1/5, and overall intensity 3/5.

  • Psychological: 1 of 5
  • Visceral: 4 of 5
  • Gore: 4 of 5
  • Lingering: 1 of 5
  • Intensity: 3 of 5

Slow burn vs Jump scares: 70 of 100 — leans Jump scares

Supernatural vs Real-world: 85 of 100 — leans Real-world

Fun-scary vs Disturbing: 25 of 100 — leans Fun-scary

Intensity over runtime

Shape only — no events
Reveal pacing shapeHidden by default — shows where the tension peaks and lets up.

Starts with a slow gathering before the tension kicks in, then builds through repeated jolts into a punishing, high-intensity final stretch.

Intensity across the runtime, 0 to 100: 1, 1, 2, 2, 3, 3, 4, 3, 4, 4, 5, 5.

How scary is See No Evil 2?

On The Horror Database's 0–5 intensity scale, See No Evil 2 rates 3/5 — solidly scary, delivering its fear through jump scares more than lingering dread. It attacks the body more than the mind — physical, in-your-face horror. Expect it to be heavy on gore and fun-first. The dread fades once the credits roll.

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