

Amityville 1992: It's About Time(1992)
1992 · Tony Randel · 94 min
A hot-shot architect returns home from his latest business trip with a surprise: an ornate old clock rescued out of a soon-to-be-demolished mansion in Amityville, New York, that brings about a seemingly unstoppable demonic force.
Horror
4.8151 votes
TMDB score
2/5
Intensity
2/5
Gore
1/5
Stays with you
How Amityville 1992: It's About Time scares
Watching it feels like a cheesy 90s haunted-object movie, more silly than truly scary, with a cursed clock causing weird visions and family drama. The pace moves in short bursts of odd, unsettling imagery followed by stretches of ordinary house drama, so it never builds real dread. Effects-driven shocks and practical creature moments stand in for slow tension, so it plays more like a minor thrill than something that gets under your skin. It's a good pick if you want a low-stakes, so-bad-it's-fun haunted house movie rather than anything genuinely unsettling.
On The Horror Database's 0–5 scare profile, Amityville 1992: It's About Time rates psychological 2/5, visceral 3/5, gore 2/5, lingering effect 1/5, and overall intensity 2/5.
- Psychological: 2 of 5
- Visceral: 3 of 5
- Gore: 2 of 5
- Lingering: 1 of 5
- Intensity: 2 of 5
Slow burn vs Jump scares: 55 of 100 — balanced
Supernatural vs Real-world: 10 of 100 — leans Supernatural
Fun-scary vs Disturbing: 30 of 100 — leans Fun-scary
Intensity over runtime
Shape only — no eventsReveal pacing shapeHide pacing shapeHidden by default — shows where the tension peaks and lets up.
A slow-build haunted-object story that gradually escalates into a bumpy, uneven run of scares toward the end.
Intensity across the runtime, 0 to 100: 1, 1, 2, 2, 2, 3, 2, 3, 3, 4, 4, 3.
How scary is Amityville 1992: It's About Time?
On The Horror Database's 0–5 intensity scale, Amityville 1992: It's About Time rates 2/5 — moderately scary, balancing creeping dread with well-placed shocks. It works on both fronts, unsettling the mind while going for the body. Expect it to be moderately gory and fun-first. The dread fades once the credits roll.
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